The Bridge Company

Interlude - Stranger than Kindness

Eight months before the events in Bright Lights, Big City Part 1, Mr. Bridge asks Dasyo, Firgonwe, and Orien(ne) to look into an unusual series of break-ins in the home of Factor Johannes “Jack” Ingram, a factor of The Fated.

After unsuccessfully attempting to break into Factor Ingram’s house before he returns - thwarted by his dwarf housemaid, Eunice - the company representatives meet with Factor Ingram. He explains a series of unusual break-ins. Someone is breaking into his house at night—but not to steal anything. Rather, the intruder seems to simply move his things around or perform services for him. For example: darning his socks, leaving a fruit basket, repairing a broken banister, and leaving a series of cryptic and often misspelled notes in a bizarre and cryptic hand (generally single words on a page such as “COMPASHUN” “FURGIVNUZ” “FIRGIV HIMM”). Ingram is convinced this is some sort of blackmail attempt; after all, a high-ranking member of the Fated can’t accept charity, after all.

The truth is much, much stranger.

During the night, while the party investigates, over a hundred cranium rats break into the apartment and begin washing Factor Ingram’s dishes. (One of the bowl is dropped and summarily mended.) Dasyo and Firgonwe discover them in the scullery (after Firgonwe has an encounter with a group of upstanding Sigilian citizens). The rats panic, and rather than attacking or enslaving our heroes, they panic and flee into the drain (but not before Dasyo and Firgonwe capture a few). In another section of the house, Orien discovers them pulling a blanket over Factor Ingram (who fell asleep at his desk earlier in the evening).

The following day, the Bridge Company investigators follow tracks the rats into some tunnels under Sigil… where they discover the warrens where the cranium rats have been hiding and hatching their oddly benevolent plans…

(log to be concluded later – for more information, see Giles of Ilmater)

Case 1: Bright Lights, Big City

The first case of the campaign begins with Awil-shamash, champion of Marduk, asking the Bridge Company to help him locate two lost petitioners from Azuth’s domain on behalf of a friend of his (who wants them returned as quickly as possible to avoid censure for losing track of them in the first place). The petitioners are She-Who-Heals-Walks-By-Sun-Dances-By-Moon, a half-elf, and Exacting Rightness of Purpose, a lantern archon.

The petitioners in question accidentally wandered into Sigil, Awil-shamash explains, through a one-way portal located by a shrine to Mystra in the Market Ward. The PCs investigate, and after bribing an incense seller nearby about any lantern archons he might have seen, are directed to Remy Tenfingers at The Patched Boot, a rough establishment in the Market Ward.

The Bridge Company investigates the Patched Boot. A few vrocks are playing a variation of the knife game which Fenton is drafted for—though he distracts them via a muttered word in a language no one else in establishment had ever heard before…

Though Remy does not respond directly, the Bridge Co. is directed to Kaleidoscope, a lounge frequented by Sensates, where they find Exacting Rightness of Purpose who is currently being used as a sort of combination fancy lamp and one-”man” band. ERoP is shoved into a Bag of Holding by Mae, Fenton argues with the bouncer while Fir saps him, Dasyo makes an unlikely friend, and the proprietor of Kaleidoscope gets seriously annoyed that her entertainment is missing…


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